As a student of the arcane arts Yared Muldove is required to spend so many hours perfecting his craft, and what better way to do this than pragmatically and for a fee. He and his fellow students have taken to visiting the village of Redstaff and hiring out their services to the tavern with the caveat that they are students, meaning that their magic sometimes doesn’t work as intended. Yared’s real secret is how successful he truly is. His wards have helped to keep numerous creeping things in the darkness at bay, tricks he’s acquired from the wandering wizards and a necromancer by the name of Hawkin Redghast. During Yared’s first days in the Wizard’s Academy, Hawkin was a mentor, teaching him the many navigable corridors and where to find Teachers who would complement his skills rather than hold him back.
As a Warder Yared learned a great many ways to protect with the power of spells, and Hawkin provided him with a multitude of practical tips for avoiding the undead and abominations that would otherwise overtake a quiet village like Redstaff. Rather than hoard these secrets like many of the students in the Academy, Yared made the village into his own proving grounds and over the years has been refining his talents and tricks to protect the denizens therein. Most in Redstaff don’t even notice the many little flowers or how the trails take a peculiar winding path, although his runic wards are noticed on almost every doorway and on the roads in and out of the village proper. Businesses in the village hire him to improve, renew, or cast wards to protect against a variety of problems, including against fire and inclusion of ghostly powers.
Yared’s parents live very far away, having pooled a sum of coins to afford him his journey and stay, now all that remained was for him to become a successful mage. His skills are ever refined and his work put to the test all too often, for while his wards usually holds the occasion comes when they do break. Although he is not from the village of Redstaff he has taken a liking to the many denizens, and when his spells fail and someone gets hurt, he takes any loss personally. It makes the long journey between the Wizard’s Tower and the village a grueling period of worry. The extent of his concern is so great that some of his teachers have seen fit to allow him the use of crystal balls usually reserved for special divination classes, allowing him to monitor his progress as a warder and allowing him to keep his eyes on the people he’s come to enjoy the company of.
Kord Rokamat is an older dwarf of one hundred and forty years who relocated from an iron mining colony in the west. The Rokamat clan has been carving out the bones of the earth for millennia but the family has never crawled out of the poverty that comes with working a mundane metal. Not content to struggle Kord left his clan at a young age and went to find his fortune in the rarest veins, chasing myths of moonsilver and artifacts of dwarven miners long since passed. He never found the moonsilver, and in chasing it he threw away every opportunity to hunt out jewels or even mine the leodite stone used in crafting the finest dwarven alloys. His time spent with masters was not unfruitful, he learned valuable skills that would have carried him so much further had he remained with any of the mining companies. He once was hired to manage a gerunite mine, but left when he caught wind of a moonsilver lode in the Ironcrest Hills through a traveler who told him of sizable chunks being sold to the open market.
When meeting with the owner of the mine, Itinany Fo, he was taunted with a large mostly formless ball of moonsilver which was said to have come fresh from the mine. It would be some time after pouring every coin he didn’t have into the fiend’s hands that he would learn the ball was a family heirloom from an ancestor who first found the mine hundreds of years ago. Throughout all of the intervening years only a hand full of ingots had ever been pulled and all of them within the first decade of occupation. The Fortune’s Rest Mine was expanded upon feverishly in the many profitless years it had failed to support the family, and now they had made from it what virtually none of the Fo family in a hundred years had accomplished: They made enough to escape. It was enough to nearly break Kord who has not since suffered a fool or a sly hand without a fierce temper to answer in the years since.
Kord was not about to chase the wily family across the realms, instead he focused on turning the Fortune’s Rest into something more than just a sinkhole, with a long trained talent he wandered forgotten tunnels and mapped his acquisition in its entirety, enjoying the slightly too large manor house with all its rotting furniture and supports when he returned from a long day of trudging. During his inspection he cleared rock falls and debris, polished rough tunnels and brought in his own supports wherever necessary, it was grueling work of months but he came across iron and copper deposits that would support expansion and crews. Soon he would have enough to trade for more than his worker’s wages and maintenance, he could even fix up his mansion with goods from Redstaff. During his few years with Fortune’s Rest he has scrimped, saved, and invested in the mine enough to see a comfortable living that affords him the peace of a tavern and a fool to entertain him. He’ll take in a show regularly when the troubadours in Redstaff gather to play.
Daughter of a prominent family who did a majority of the trading in the region since the beginning of the mine. While the Redstaff mine had been opened by another family the Redblaine’s were one of the first to begin the trading of the ore they carved out of the earth. With trading being in the family for so long Thorna grew up on father’s knee reading ledgers and balancing books for her homework. As a teenager she was kidnapped by a thieves guild for ransom. While captive her suggestions fell on the ears of an ambitious thief who implemented them and watched as their business became more efficient, above board, and most importantly profitable enough to entice even these thieves to agree to not only follow her advice but also release her in exchange for future advice. While the thief would go on to become a thieves’ guild regent over the region Thorna’s dealings increased threefold, especially in the absence of her father who took ill after a lifetime of indulgence.
With her father now residing in comfortable retirement Thorna took control of not only her family business but became a fierce political force whose involvement in the Merchant’s Guild brought her acclaim among her peers. With her at the helm she incorporated a number of smaller traders under her business’s flag and was able to balance the needs of the people employed and receiving the goods, as well as her bottom line. Anyone looking at her books would see an immaculate representation of her ever growing empire fueled by her meticulous and scrupulous nature, yet still the villages of the region will whisper suspicion of underhanded dealings being the real secret to her success. Thorna’s not even remotely concerned by the attention, it helps to keep some potentially troublesome individuals from attempting to move in.
Most recently Thorna was promoted within the Merchant’s Guild to Local Guildmaster, which has afforded her a greater responsibility that she has ever known. Fortunately Thorna loves the challenge and thrives in the hectic nature of her profession and birthright. By all accounts she is a glowing success with ambitions tempered by her keen awareness of her abilities. In time she means to advance in the Merchant’s Guild, and bring her business with her as she climbs the ranks. For now she enjoys the leisure time she can afford, drinking wine and playing games in the local taverns that benefit most sharply from her watchful eye. Few of the business deals Thorna has a hand in go awry, and those that do are solely by the strange happenstance that a magical world can afford. A vampire attack can be prepared for, the spontaneous opening of a ring of fire connecting to the elemental plane underneath a wagon of goods cannot be protected against. The magic required to protect cargo from troubles like that simply wasn’t available for turnips, but she did manage to up-sell a number of such protective measures to shipments of more important items like ores and magical components following the event.